Cyber-elves also penalize the player's overall score and rank. However, once a Cyber-elf is used, it cannot be used again. In addition, the game brings in the concept of Cyber-elves, small, spirit-like entities that can improve Zero's abilities, change the terrain and enemies.
It is also possible to evacuate missions choosing the option "Give Up" in the Game Over screen or choosing "Abort Mission" using an accessible Transerver, during missions. The game allows the player to evacuate and skip most missions using the Escape Unit, but those missions will be considered failures, dropping the player's mission score. This can range from escaping a collapsing area to rescuing stranded allies. Unlike most traditional Mega Man games, the level structure from Mega Man Zero is more mission-based as the player will more often than not have to complete an additional objective even after defeating the enemy boss. The player's rank will differ on how well a mission is completed, such as time taken, accuracy and enemies defeated. If fighting a boss whilst in A or S rank, they will unleash a special attack ( EX Skill). The player will start at Rank F, but can raise their rank up to E, D, C, B, A and S as represented from poor to excellent. The game introduces the 'Rank' system through a result screen after missions.
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The player is able to upgrade these weapons through levels, increasing their capabilities by defeating enemies. In addition, Zero can obtain new weapons such as the Shield Boomerang and Triple Rod. As always, Zero is equipped with the Z-Saber, a close range energy sword weapon. The character is equipped at the very beginning of the game with the Buster Shot (not to be confused with the arm-mounted Z Buster from the X series). Elemental effects are activated only during Zero's fully charged attacks. Instead, the player may gain Elemental Chips of Fire, Ice and Thunder, following the principle of janken/Rock-Paper-Scissors (Fire>Ice>Thunder>Fire). However, as the game exclusively follows Zero, the character does not gain a new weapon system with each boss they defeat. Players navigate Zero through difficult obstacles and terrain whilst combating Mavericks. Mega Man Zero closely follows the gameplay of its predecessors.